[plug] Re: [LC++] realistic collision detection thankyou

stephen. steve at newton.dialix.com.au
Sun Dec 5 07:24:52 WST 1999


Thanks for the many replys to my question below i think i have enough to
go on now :-).

just when you think youve seen it all the net yields yet another new
source of information.


"stephen." wrote:
> 
> Linux C++ Programming - http://users.senet.com.au/~lloy0076/linux_c_programming/
> 
> Ive been looking out for some source code in c or c++ for polygon
> collision detection
> tried lotts of places and havent had any luck.
> Ide rather plagurise previous code than create my own from scratch
> (its a complex problem which would take me some considerable time to
> solve) ->
> 
> Anyone know of software or libaries for the problem outlined below. ?
> 
> ive got 2 convex polygons with both rotation and velocity, and
> direction.
> ( ime trying to simulate 2 solid objects colliding )
> I need to determin the following
> the impact point
> angle and velocity of the collision point
> and time of impact and location of polygons at point of impact.
> 
> I need this info in order to accuratly model the result of the impact
> (which will obviously change the velocity direction and rotation of the
> objects based on their mass-inertia, rotational inertia and
> center of rotation.)
> 
> The time frame of the impact collision is relativly short since it's for
> a real time
> simulation and collison's will be constantly checked for so it may be
> possible to
> simplify or approximate and remove some of the requirements.
> 
> 2D collisions ( polygons) is ok if 3D (cubes - 3D solids) is available
> that's even better.
>


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