[plug] Open GL / SDL / Debian Problem
Simon N
newtons at iinet.net
Sat Mar 27 15:30:57 WST 2004
Hi Plug,
Hopefully someone can help me with this, its driving me insane.
Background :
Debian unstable on both my desktop and laptop. I've got the list of
packages installed as close as possible. Version of gcc is the same on
both ( gcc version 3.3.3 (Debian 20040314) )
Desktop:
P4 2.8, Geforce II
Laptop
Pentium M 1.4, GeForce Ti 4200
glxgears, chromium and tux racer work fine on both systems.
Now for the problem :
I'm trying out the NeHe tutorials at http://nehe.gamedev.net/ . When I
compile the code on the laptop it works fine. When I try it on the
desktop however the code compiles fine, but when run, it displays the
last thing that openGL rendered to the screen (as if the framebuffer
wasn't cleared) . I can tell the program is still running as it prints
out the frame rate, yet the window doesn't get updated.
The binaries from the laptop work fine on the desktop, so I'm thinking
the problem is occuring at compile time (even though there aren't any
errors). The size of the binarie produced from desktop pc is also a lot
bigger than the (working) laptop ones.
-rwxr-xr-x 1 simon simon 329062 Mar 18 21:49 lesson04
-rwxr-xr-x 1 simon simon 16693 Mar 14 12:59 lesson04.good
When I installed debian on the laptop I had the same problem, As it was
one of the first things I tried to get working, I went on installing
other packages and somewhere along the line it just started working.
Anyone got any ideas ?
Cheers,
Simon N
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