<html><head><meta http-equiv="content-type" content="text/html; charset=WINDOWS-1250"></head><body>I'm going nuts with the choices along with the available books and learning material about this subject.<br><br>I'm trying to avoid java, because of its ram hogging and very slow ways. I'm looking for a free IDE that works for both linux and the other world. I think a GUI designer can speed up application development. I'd rather write code for the individual parts and functions of the program rather than the effort of coding the details of how the GUI looks with all the buttons and events.<br><br>Things I've looked at, but lost or confused if it's worth the learning curves:<br><br> * GNAT GPL: Ada<br> * Python (can't find a free drag and drop gui designer or how to install/use/go with it)<br> o wxpython<br> * Eclipse?<br> * Java Netbeans?<br><br>Anything that lets me think in plain terms of classes, attributes, methods, and objects is fine by me. It just seems easier to UML diagram and plan out programs that way.<br><br>Overall, I'm trying to create a linux (multiplatform) client for this very old-schoolish game:<br><a href="http://www.agegames.com/mw/">http://www.agegames.com/mw/</a><br><a href="http://www.lordsofconquest.com/medieval.exe">http://www.lordsofconquest.com/medieval.exe</a> (the actual client)<br><br>No, I'm not the GM, but cloning or making a linux client available is on my list of things to do for the next 1-3+ years. I've written a game like this for the Commodore 128 with sprite management, but networking wasn't around back then.<BR><BR>----------<BR>
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