[plug] [OT] Wierd problem

Brian Tombleson brian at paradigmit.com.au
Sun Nov 11 00:36:16 WST 2001


Thanks Benz, but...

From: "Ben Jensz" <jensz at wn.com.au>
Sent: Saturday, November 10, 2001 10:54 PM


> I'd check the route to the games server box  from the dial-in users and
the
> route back from the games server box to the dial-in users, if its
different,
> then that might be one small problem, but I wouldn't think it'd cause 6
> second lag-outs.

Route was different a week ago, but we changed that thinking it was a
possible with no change.  Even with a direct route from modem(access
box)->switch->Games server (both ways) and directly back we still get the
problem.

> Also, there are rate settings, which the games server sets, usually a min
> and a max, so the clients can only select a value within that range, if
they
> select a range outside of that, the server enforces the min or max
dependent
> on which one the client is under or over.  I'd check to make sure you
> haven't got a minimum rate set to such a level that dial-in users only
just
> handle it most of the time, but during intense battle it increases the
> bandwidth to such a level that even 56Kers will get lag spikes like that.

I don't think this is the problem because the same machine drops that ISP
connection, dials the *other* local ISP, connects to the game server across
the net and doesn't get the delays.

> I'd get a client to run a Pingplotter (www.pingplotter.com) whilst they
are
> playing, and then when they spike, it should reveal where the problem hop
to
> the games server is, or whether its an issue of too much bandwidth from
the
> games server to the dial-in clients.

We know where it is in the game and the effect it has on ping times and lag
and as inidicated above there is only one hop to trace over and it's
basically fine.

Is that a typo about "too much bandwidth" or can you expand on that please?


> > According to a network dump, dial in users (the AS5?00's) are being
> flooded
> > with UDP packets during game.  No probelm at all for non-dial-in's (ie.
> > coming across the net and through the 2611).  In certain parts of the
game
> > the ping times lag out to up to 6 seconds.

> > Anyone got any advice, pointers or solutions for this?




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