[plug] squake
stephen shah
shahmann at hotmail.com
Mon Jan 28 10:27:42 WST 2002
Aaron,
your server version of quake is probally not the same as your client server
game,
If u can connect and then get dropped it is because they r not the same
builds
If u r a hardcore q3 player then u will know that every few months thier is
an update which u install into your quake directory
We r now up2 point release 130,
I am assuming u mean q3 anyways,
u may want to visit the organgesmoothie site a visit to c wot the latest is
for your linux box, thats the osp mods
regards
>From: Peter Wright <pete at akira.apana.org.au>
>Reply-To: plug at plug.linux.org.au
>To: plug at plug.linux.org.au
>Subject: Re: [plug] squake
>Date: Mon, 28 Jan 2002 17:23:05 +0800
>
>Hi Aaron,
>
>On Mon, Jan 28, 2002 at 01:18:41AM +0800, Aaron Wooten wrote:
> > Hi, I am trying to setup quake for linux , I have a RH6.2 machine and
> > squake, and quake.x11 however when I goto start It it opens for a few
>[ ... ]
> > If anyone can help with these problems it would be much appreciated
>
>You need to be more specific about which "quake" you're dealing with. Since
>the release of the Quake 1 source code a few years back there are quite a
>few ports of Quake 1 floating around. But if you're trying to use the
>official id binaries of '96 vintage, I'd say ... don't :).
>
>I'd suggest first going to http://www.quakeforge.net/ and grabbing the
>latest stable release (ie. what they call "Newtree", their stable tree).
>
>You'll probably have to build it from source due to the fact that you're
>using a distro based on a rather old glibc, but it's _very_ straightforward
>to compile. Let me know if you have any problems with it after that, and I
>_might_ be able to help you.
>
> > Aaron Wooten
>
>I've been using the quakeforge development tree for a bit now, and aside
>from the fact that it doesn't have menus (I think the developers have the
>philosophy that menus are for wimps :), it's rock-solid and works very very
>well (I never played Quake1 back when it was originally released, so it's
>sort of cool to play it now, in a retro-gaming kind of way). I'd like to be
>able to try it multiplayer but haven't yet managed to find a nearby server
>with anyone on it. ;-)
>
>
>Pete.
>--
>http://akira.apana.org.au/~pete/
>C makes it easy for you to shoot yourself in the foot. C++ makes that
>harder, but when you do, it blows away your whole leg.
> -- Bjarne Stroustrup
>
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