[plug] Woohoo - Q3 finally works
Leon Brooks
leon at brooks.smileys.net
Sun Jun 4 21:04:57 WST 2000
Peter Wright wrote:
> I made a mistake, I was actually running at 800x600 when getting that
> framerate [0]. I'd got the impression from the linux Quake3 docs that Q3
> would by default run at the resolution of the Xserver you started it in -
> which it apparently doesn't.
> After further testing, it turns out 1280x1024 does _not_ run terribly well,
> only about 21fps, and 1600x1200 is laughable at about 9fps.
> These were all at either 24 or 32 bpp - I'm not sure exactly which again
> due to some confusing info in the XFree86/Nvidia/Q3 docs.
> [0] Quite frankly though, it looks bloody good, and I think I'll probably
> keep running it at that res under Linux.
Many Windows-oriented 3D games like to run 16 bits deep (for hysterical
reasons). Some 3D ops are optimised for same on the assumption that this
is what most users will choose.
--
Dogs have masters. Cats have staff.
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